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Skeletor
Legendary
Support
Knight Revenenant
Spirit

Champion Overview

“Everything comes to he who waits… and I have waited so very long for this moment.” Skeletor, the iconic master of evil, has long sought the secrets of Castle Greyskull. Now, his ambitions extend beyond Eternia to the realm of Teleria, where a mysterious power protected by Queen Arbiter has drawn his attention. Upon learning of Skeletor’s evil plans, his eternal nemesis He-Man has joined forces with the Sacred Order, determined to thwart Skeletor’s path of destruction. With his Skull Comet [A2], Skeletor now places Petrification , Decrease ATK , and Decrease SPD together without conditions, making him a stronger option for single target control and progression. In Arena, as seen with champions like Mithrala , Petrification is a powerful effect that strips buffs, prevents the target from receiving buffs, and forces them to skip their next turn. Against bosses, the combination of debuffs shines for reducing incoming damage and slowing encounters like Fire Knight or Iron Twins . To synergise with his A2, Skeletor’s default ability now both increases the duration of two random debuffs and decreases the duration of two random buffs with each hit. This makes him more effective for maintaining debuffs while disrupting enemy buffs at the same time, especially in progression content. His Begone, Fools! [A3] places Increase ACC on allies, steals Block Debuffs and two additional random buffs from enemies, before decreasing enemy Turn Meters by 15%, or 30% if they’re from the Telerian League, home to his archnemesis, He-Man . This ability not only helps allies reach Accuracy thresholds more easily, but also heavily disrupts enemy setups. Lastly, his passive increases his Accuracy whenever he attempts certain effects on buffed targets, while also placing Decrease RES on enemies who attack him. Following his buffs, he can now also attempt to place Petrification on attackers whenever he loses 30% or more HP from a hit, with the chance increasing against champions from the Telerian League. Combined with his Increase ACC buff and passive Accuracy scaling, Skeletor becomes much more reliable at landing his effects.

Strengths

  • +Places [Decrease ATK] for survivability
  • +Places [Decrease SPD] for tempo control
  • +Applies [Block Debuffs] — locks out enemy CC
  • +Applies [Petrification] for crowd control

Weaknesses

  • Spirit affinity — weak hits against Force enemies
  • Long cooldowns on key skills — needs careful turn management
  • No direct healing or shielding — pair with a dedicated sustain unit
  • Some effects are chance-based — needs ACC and consistency stats

Skills

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  • A1Havoc Scythe

    Attacks 1 enemy 2 times. Each hit has a 75% chance of increasing the duration of a random debuff on the target by 1 turn.

  • A2Skull CometCooldown: 5 turns

    Attacks 1 enemy. Has a 75% chance of placing [Petrification] debuff on the target for 1 turn. If the target is a Boss, places a 50% [Decrease ATK] debuff and 30% [Decrease SPD] debuff for 2 turns instead. Whenever a [Petrification] debuff is removed or expires on an enemy, has a 50% chance to place a 30% [Decrease SPD] debuff on that enemy for 1 turn. Damage based on: [HP]

  • A3Begone, Fools!Cooldown: 5 turns

    Places a 50% [Increase ACC] Buff on all allies for 2 turns. Also has a 75% chance to steal any [Block Debuffs] Buffs and one other random buff from each enemy. Then decreases all enemies’ Turn Meters by 15%. If an enemy is from the Telerian League, decreases that enemy’s Turn Meter by 30% instead.

  • A4Aura

    Increases Ally ACC in all Battles by 60.