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Pelops The Victor

Pelops The Victor

Legendary
HP
Argonites
Spirit

Champion Overview

Pelops the Victor rises with a fire lit axe crackling with both radiant light and shadowed darkness. A warrior who embodies duality, he stands as a bulwark for his allies while unleashing devastating retribution upon those bold enough to face him. Pelops makes his mark as the second Fusion champion of the Argonites faction. The core of Pelops’ kit blends crowd control with tank utility, backed by damage that scales against debuffed enemies. His A3 is central to this, granting Magma Shield, Taunt , and passive damage reduction – a strong combination that draws in single target threats to trigger his Master of Games passive, while helping protect allies from AoE pressure. In addition, this skill provides Increase ATK , boosting the team’s damage output. Pelops’ passive brings strong reactive control, with a 100% chance to place HP Burn and a 50% chance to apply Petrification when he is hit. However, the chances are halved while he is under Decrease DEF , making a cleanser on the team recommended. When combined with the Taunt from his A3, this can create a loop of Burns and crowd control as enemies are forced to target him. While enemies are under HP Burn, his A1’s Decrease ATK becomes irresistible, and further enhances the impact of the A2. This A2 ignores 50% DEF and increases in damage based on the number of turns remaining on debuffs placed on Pelops and the target, scaling up to 200%. In the right setup, we expect this can result in extremely high burst damage. If the attack deals less than 50% of the target’s MAX HP, it instead places a two turn Stun and steals all buffs from the target, adding another layer of disruption and control.

Strengths

  • +Applies [HP Burn] for sustained boss damage
  • +Places [Decrease DEF] — amplifies the whole team's damage
  • +Places [Decrease ATK] for survivability
  • +Buffs team ATK for damage uptime
  • +Crowd-controls with [Stun]
  • +Applies [Petrification] for crowd control

Weaknesses

  • Spirit affinity — weak hits against Force enemies
  • No direct healing or shielding — pair with a dedicated sustain unit

Skills

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  • A1Triumphant Blow

    Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. This debuff cannot be resisted or blocked if the target is under a [Hex] debuff.

  • A2Gorgoa's BaneCooldown: 4 turns

    Attacks 1 enemy. Will ignore 50% of the target’s DEF if the target is under a [HP Burn] debuff. The damage inflicted by this skill increases by 10% for every turn remaining on any debuffs on this Champion and the target (stacks up to 200%). If the damage inflicted by this skill is less than 50% of the target’s MAX HP, steals all buffs from the target and places a [Stun] debuff on them for 2 turns. These effects cannot be resisted if the target is under a [HP Burn] debuff.

  • A3Victor's BountyCooldown: 4 turns

    [Active Effect] Places a 50% [Increase ATK] buff and a [Magma Shield] buff on all allies for 2 turns. The value of the [Magma Shield] is equal to 30% of this Champion’s MAX HP. Also places a [Taunt] buff on this Champion for 2 turns. [Passive Effect] Decreases the damage all allies receive by 20% while this Champion is not under a [Decrease DEF] debuff.

  • A4Master Of Games [P]

    This Champion is immune to [Stun], [HP Burn], and [Petrification] debuffs. Whenever an enemy attacks this Champion, has a 100% chance of placing a [HP Burn] debuff on that enemy for 2 turns. The chance decreases to 50% if this Champion is under a [Decrease DEF] debuff. Occurs once per enemy skill. Whenever an enemy attacks this Champion, also has a 50% chance of placing a [Petrification] debuff on that enemy for 1 turn. The chance decreases to 25% if this Champion is under a [Decrease DEF] debuff. Occurs once per enemy skill.

  • A5Resistance Aura

    Increases Ally Resistance in All Battles by 60