RMH
5.0(9)
Aggregated from 9 community votes across all game areas.
Gnut
Legendary
Defense
Dwarves
Spirit

Champion Overview

This Dwarven warrior doesn’t hold back, wielding an axe infused with fury of the king to bash the heads of enemies! Gnut is a Defence Spirit affinity Legendary champion, joining the Dwarves faction as a fusion to celebrate his appearance in Call Of The Arbiter episode 7 . Gnut is a powerful option to tackle some of Raid’s toughest encounters, with some highlights being the Fire Knight, Clan Boss & the Hydra ! Starting with Dwarven Might [A1], he attacks a target enemy 3 times & decreases their Turn Meter by 15% on each hit, however when facing targets that are immune this will be substituted with Freeze Debuffs. The value of this skill goes beyond purely the Fire Knight [with examples being The Dark Fae or Spider’s Den progression], although placing Freeze Debuffs is a vital component for controlling the Turn Meter in the Hard mode, therefore making him the Legendary Alure in a sense. This champion also has forms of AOE Decrease Attack & Weaken placement, coinciding with a counter attack buff on himself for potential mischief tanking [Which his passive deals 100% instead of 75% when Counter Attacking]. The synergy of this A2 can be utilised for mitigating damage enemies inflict, whilst also amplifying the damage you may deal. Last but not least, Gnut’s A3 attacks 3 times again, with each hit decreasing the target’s Defence by 3% [Stacks up to 30%], whilst each hit will also heals this Champion by 30% of the damage dealt. The synergy of this skill has great potential, as its damage scales on his defence and the Target’s Max HP , therefore optimising this can lead to deadly attacks!

Strengths

  • +AoE attacks clear waves and pressure groups
  • +Places [Decrease ATK] for survivability
  • +Applies [Weaken] — multiplies team damage
  • +Provides healing / sustain
  • +Triggers [Counterattack] for off-turn damage
  • +Crowd-controls with [Freeze]

Weaknesses

  • Spirit affinity — weak hits against Force enemies
  • Long cooldowns on key skills — needs careful turn management

Skills

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  • A1Dwarven Might

    Attacks 1 enemy 3 times. Each hit has an 80% chance of decreasing the target’s Turn Meter by 15%. If the target’s Turn Meter is not decreased, each hit has an 80% chance of placing a [Freeze] debuff on the target for 1 turn instead.

  • A2Fury of the KingCooldown: 4 turns

    Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a 25% [Weaken] debuff on all enemies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.

  • A3Blessed BashCooldown: 5 turns

    Attacks 1 enemy 3 times. Each hit decreases the target’s DEF by 3% (Stacks up to 30%). Each hit also heals this Champion by 30% of the damage dealt.

  • A4No Holding Back [P]

    When counterattacking, deals 100% of damage instead of 75%

  • A5Accuracy Aura

    Increases Ally Accuracy in Dungeons by 80