
Gharol Bloodmaul
Champion Overview
Gharol Bloodmaul is a Mythical Spirit HP champion in the Orcs faction in Raid Shadow Legends. Kit: Foecrusher | Hammerquake | Bonded by Blood | Metamorph | Kill or Cure [P].
Strengths
- +AoE attacks clear waves and pressure groups
- +Removes or steals enemy buffs
- +Provides healing / sustain
- +Places [Shield] buffs to absorb hits
- +Applies [Block Debuffs] — locks out enemy CC
- +Triggers [Counterattack] for off-turn damage
Weaknesses
- −Spirit affinity — weak hits against Force enemies
- −Long cooldowns on key skills — needs careful turn management
Skills
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Skills
ShowHide- A1A1Foecrusher
Attacks 1 enemy. Before attacking, removes all buffs from the target. Increases the cooldown of a random skill on the target by 2 turns, even if this attack lands as a weak hit.
- A2A2HammerquakeCooldown: 4 turns
Attacks all enemies. Places a [Provoke] debuff on all enemies for 1 turn. This debuff will ignore [Block Debuffs] buff and can be placed even if this attack lands as a weak hit. Also places a protected [Unkillable] buff and a [Counterattack] buff on this Champion for 3 turns.
- A3A3Bonded by BloodCooldown: 5 turns
Removes all debuffs from all allies and places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Increases the value of the [Shield] by an additional 3% of this Champion's MAX HP per each debuff removed by this skill.
- A4A4MetamorphCooldown: 4 turns
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
- A5A5Kill or Cure [P]
When attacked, decreases the duration of all buffs on the attacker by 1 turn. Occurs once per hit. Also heals all allies except this Champion by 50% of the damage taken, and heals this Champion by 25% of the damage taken, whenever this Champion is hit. Occurs once per hit.
- A6A6HP Aura
Increases Ally HP in All by